Before joining Accelerator, I was working tech support at an IT company. I loved games and knew Roblox well, but never imagined I’d end up leading a studio. Then one day, while out on a walk, I got a call:
“You have a chance to become a game producer”
I applied to the program — and it turned out to be one of the best decisions I’ve ever made.From day one, Accelerator was hands-on. We weren’t just learning — we were building, leading, and delivering under real deadlines. The pace was intense, but it pushed me to grow fast.The biggest shift was learning to treat a game as a product, not just a project. I started thinking long-term — planning updates, tracking performance, improving retention. It became about building something players truly want to come back to.One of the most rewarding parts was launching and managing my own studio. It wasn’t easy, but step by step, I figured it out.After the program, I was trusted to launch my own studio and lead two game projects — and I’ve kept growing since. I’m optimizing monetization, improving retention, and developing my own game inside the studio. Today, I don’t just make games — I create experiences players care about. And I do it with a team I trust.Accelerator gave me clarity, structure, and momentum — and showed me how to turn passion into something real. If you’re serious about games, show up ready. This program will change everything.